Something has been missing in OBEY: a viable way to win as a snitch! Enter the watchtower! Watchtowers are a way that robo can reliably pay a snitch to stay put and watch for attackers. It simply drops the given autopay every 37 seconds. So now there is a way for a snitch to earn a reliable income, and possibly win if he plays his hand right.
NOTE to newer players:
Sometimes new players get frustrated when a a different player plays as a snitch, making it seemingly impossible to subvert. There are ways to counter a snitch:
Obtain a pointer before making a break for it. If the snitch sees you and starts pointing you out, make your own arrows in wrong places to throw robo off.
Subvert from behind or the side of robo, grabbing items on your way to climb robo and drop down in front of the door for an instant subvert
Trick robo into thinking that the snitch is about to win, and get him to kill or remove/reduce the snitch’s autopay.
Whisper to the snitch that you will give him major cash if he lets you subvert (use /w to type a whisper)
Other significant changes include:
Robo’s HUD now displays what buttons you can press when you hover over anything
A/D no longer change autopay directly. You have to LOOK at the feedbox you want to change, or the watchtower. Hence, you can also set different autopay on different feedboxes if a map has more than 1.
Added Polish and Dutch languages
Permanent “trophies” that will show by your name if you place in tournaments! (past winners let the me or the mods know so we can mark you with some 🙂 )
Tons of bug fixes and improvements!
Comprehensive changelist (v .44r0):
added ‘watchtower’ map element. It can be used to pay snitches, and draw them to a location.
added context menus for robo to help know at all times what keys do what
added autopay can no longer just be set with a/d, robo must now look at feedbox/watchtower and press a/d to set it
added different feedboxes (and watchtowers) can now have their autopay set individually
added reduced sensitivity/increased precision to robo mouse during zoom (feels more comfy now to zoom + look)
added reduced sensitivity/increased precision to pointer as you look down it’s reticle
added directional indicator to pointer arrows for robo, robo will now clearly see where a snitch indicates
added directional indicator to watchtowers for robo
added watchtower to all maps (note: all watchtower positions subject to balancing changes or removal)
added minerals to official maps
added cover in tributary near obeying areas & inreased feedbox distance to make it slightly easier to escape
added sound effects to main menu chat so you can hear if humans are typing or mentioning your name
added in-game hint “You have turned off the robot’s passive income!” if you press the powerplant button
added in-game hint “Autopay above 4 gives bunnies higher profit than you.” the first time you set > 100 autopay
added in-game hint “Your reign ended.” on subversion
added when dropship is crashing, the interior sound pitch of the engines now slowly rises
added when you are in a dropship and it crashes, your screen will flash white
added Polish language! Thank you Milord!!! ^_^
added Dutch language! Thank you Dannyiscool4! ^_^
added /scores command. It can be used to get the final score tally from a past match
added /tourney command. It can be used to get tallied score totals from past matches
added /playerid command. Prints your playerID (stored in playerPrefs.txt which is used to track your stats)
added /trophy mod command. It can be used to assign a special public rankings to players
added /ptt # mod command. A moderator can now force a client into push to talk mode
added /allmute # mod command. A moderator can now mute a player for everyone
added /allunmute # mod command. A moderator can now unmute a player for everyone
added /clear command. It clears the log text on the left of the screen
added better feedback to map author if they forget to add spawn points
feedboxes/powerplants no longer need to be associated to a robo. If association is not specified, nearest is used.
reduced default dropshipChanceToCrashMod to 8000, to make it a little easier to crash
fixed bug where it was possible to put emplacements on map elements like feedbox/powerplant etc
fixed bug where locked/passworded servers would not display correctly in the server list
fixed no ambient sound in tutorial
fixed rare bug where it was possible to have a recurring overtime with the money goal crazily rising
fixed bug in the tutorial where messages would stop popping up if you esc or tab out.
fixed bug where a server running a long time would spam the master server
fixed visual bug that if you put your camera inside robo it looks less broken now.
fixed visual bug where ghost placement indicators would sometimes not scroll at the correct speed
fixed bug where ghost placement indicators could show in the dropship
fixed bug where robo gun windup and winddown sounds would not play
fixed minor error generation on smoke and spark particle random seed
fixed minor visual bug in mine, light, and sensor placement indicators
fixed minor visual bug in dropship lights
fixed minor visual tweak on spark particles
fixed minor excessive flare update logging in game and tutorial